Fellglow Keep



Fellglow Keep is a large fort east-northeast of Whiterun, inhabited by mages. The keep is home to a coven of mages lead by The Caller. The coven has since been destroyed by the Dragonborn on a quest to recover some stolen books.

Note: Initially both the Keep and the Dungeons can be explored, but only when playing Hitting the Books will a main chamber door in the Keep open up, and the Ritual Chamber become accessible. Neither Orthorn nor The Caller initially exist here.

Fellglow Keep
The main chambers of the keep where the mages sleep and eat. There are alchemy and enchanting facilities in this section of the keep as well as a small, run-down library.

Fellglow Keep Dungeons
The dungeons are where the mages keep their prisoners. At present, the mages are keeping some vampires and wolves for unknown reasons. The three vampires can be released from their cells who then immediately attack the hostile mages. It is here that the Dragonborn stumbles across the kidnapped Orthorn. The dungeons are also home to a spell range where mages can practice their spells.

Fellglow Keep Ritual Chamber
This is where The Caller resides. It just consists of a circular room with a magic circle on the floor and a pedestal in the centre along with two alcoves at 11 and 1 o'clock with pedestals in them too. The books of interest are: Night of Tears, The Last King of the Ayleids and Fragment: On Artaeum.

A door leading to a treasure chest in the back of the chamber requires the Fellglow Ritual Chamber Key that can only be collected off the body of The Caller (pickpocketing yields nothing).

Items of Note
Dungeons: Fellglow Keep: Fellglow Keep (behind previously rocked-up door): Ritual Chamber (behind wooden door requiring key):
 * Outside: chicken's nest, potato, cabbage ×7, and leek ×3.
 * Potions ×4, copies of Yellow Book of Riddles, The Legend of Red Eagle and 37 other books, Spell Tome: Raise Zombie (on pedestal).
 * Iron Armor, Steel Shield, Steel Warhammer, Elven Gilded Armor, Grand Soul Gem, Emerald (near cells in bowl), Dwarven Mace, Black Soul Gem and Dwarven War Axe (in stone coffin).
 * Bed ×2, bed roll, and chests ~580, ~270 value (L65).
 * Books ×18, potions ×8, bed ×10, alchemy lab, arcane enchanter, workbench, anvil
 * Dwarven Battleaxe, rare Flower Basket (next to the alchemy lab), Quicksilver Ingot ×3, Black Soul Gem.
 * Stone of Barenziah: To the west from the upper level is a room containing an alchemy lab, an arcane enchanter, a workbench, an anvil, and a fireplace there a small counter with an unusual gem (related to the No Stone Unturned quest).
 * Boethiah's Proving, The Aetherium Wars, Spirit of Nirn, A Hypothetical Treachery, many Ruined Books and a Spell Tome: Sparks (on south shelf in circular room), Galerion The Mystic and Scroll of Ice Spikes ×2.
 * Hooded Black Robes, Glass Dagger, a shrine of Julianos and
 * Soul Gem Fragments ×3, Elven Helmet, a copy of The Wolf Queen, v8, potions ×2 and

Festung Dämmerlicht